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Quaffle is a ball used in the magical sport of Quidditch, played on broomsticks at Hogwarts School of Witchcraft and Wizardry and professionally throughout the wizarding world.


Quaffle Details

Description: The Quaffle is a red ball, roughly the size of a soccer ball. It is made of leather and is slightly deflated to allow Chasers to grip and throw it with one hand.
Purpose: The primary objective in a Quidditch match is for the Chasers to throw the Quaffle into one of the three goal hoops at each end of the pitch to score 10 points for their team.
Handling: The Quaffle is exclusively handled by Chasers. They pass it among themselves and attempt to score while opposing Chasers and the Keeper try to block and intercept.
Modified Features: Modern Quaffles have a grip feature and are charmed to be weightless, making it easier for Chasers to handle and carry them during a match.
Historical Overview

The Quaffle has been used in the game of Quidditch for centuries. Over the years, it has undergone several modifications. The most notable change was introduced in 1711 when the Quaffle was charmed to become weightless, which has since become the standard in all Quidditch matches.

People Also Ask

How does the Quaffle differ from a Bludger?
How many points is a Quaffle worth in Quidditch?
What is the Quaffle made of?

How does the Quaffle differ from a Bludger?

The Quaffle is one of the three balls used in Quidditch, the others being the Bludgers and the Golden Snitch. While the Quaffle is used for scoring points through the goal hoops, Bludgers are enchanted balls that fly around the pitch trying to knock players off their brooms. Beaters use bats to hit Bludgers away from their teammates and towards the opposing team.

How many points is a Quaffle worth in Quidditch?

Each time a Chaser throws a Quaffle through one of the opposing team’s three goal hoops, their team is awarded 10 points.

What is the Quaffle made of?

The Quaffle is made of leather. Its slightly deflated texture allows Chasers to grip it more easily when in play.